Long story short, this guide aims to help people like me, who suck at combo no matter how many hours spent on the game. Instead of having to rely on luck because many of the trials require pinpoint positioning in addition to insanely accurate timing sense, which is something you don't have, you can rely on math and script writing for AutoHotkey to get the job done. This still takes time, but after a while you will find it much easier than using the conventional way. In this guide I will show you some examples along with explanation for all the codes. Hopefully you'll be able to write your own AHK codes for your need after reading the following passages.
=========
Syntax explanation:
- SendInput {key_x down} = start holding key_x
- Sleep xxx = wait for xxx miliseconds (17 for 1 frame, 33 for 2 frames, etc.)
Note: For most button presses, the delay will be 2 frames (33ms). This is slow enough for inputs to come out consistently. You only use 1 frame wait time for some specific attacks (e.g. Karin's instant-frame Tenko).
- SendInput {key_x up} = release key_x
=========
Karin's trial #6
SendInput {up down} ; press and hold Up Arrow key (start jumping)
Sleep 550 ; wait until the exact frame before pressing HK
SendInput {up up}{m down} ; release arrow key and hold HK key
Sleep 33 ; wait for 2 frames
SendInput {m up} ; release HK key
Sleep 500 ; wait before starting next input (including landing time & hitstop)
SendInput {down down}{n down} ; start cr.MK
Sleep 33 ; wait for 2 frames
SendInput {down up}{n up} ; release cr.MK keys
Sleep 167 ; wait until hitstop is over (so that the next input can be activated)
SendInput {down down} ; start qcf motion - press & hold Down
Sleep 33 ; wait for 2 frames
SendInput {right down} ; continue qcf - press & hold Right (at this point it becomes Down Right)
Sleep 33 ; wait for 2 frames
SendInput {down up} ; release Down (now only Right key are still held)
Sleep 33 ; wait for 2 frames
SendInput {right up} ; release Right
Sleep 33 ; wait for 2 frames
SendInput {m down} ; press & hold HK (start Karin's command dash)
Sleep 17 ; wait for 1 frame (this is to ensure instant-frame Tenko)
SendInput {m up} ; release HK (stop input for command dash)
Sleep 17 ; wait for 1 frame
SendInput {j down} ; press & hold HP (instant-frame Tenko is activated here)
Sleep 33 ; wait for 2 frame
SendInput {j up} ; release HP
Sleep 566 ; wait for Ryu to fall until the exact moment to activate Orochi
SendInput {down down} ; start qcf motion - press & hold Down
Sleep 33 ; wait for 2 frames
SendInput {right down} ; continue qcf - press & hold Right while Down is being held
Sleep 33 ; wait for 2 frames
SendInput {down up} ; continue qcf - release Down (only Right is held at this point)
Sleep 33 ; wait for 2 frames
SendInput {right up} ; end qcf - release Right
Sleep 33 ; wait for 2 frames
SendInput {m down} ; start command dash
Sleep 33 ; wait for 2 frames
SendInput {m up} ; end command dash input
Sleep 33 ; wait for 2 frames
SendInput {j down}{down down} ; activate Orochi
Sleep 33 ; wait for 2 frames
SendInput {j up}{down up} ; release Orochi's input
===========
Cammy trial #10
SendInput {m down} ; HK
Sleep 33
SendInput {m up}
Sleep 400 ; wait until hitstop is over
SendInput {m down}{j down} ; V-trigger
Sleep 33
SendInput {m up}{j up}
Sleep 800 ; wait for V-trigger animation to finish
SendInput {up down}{right down} ; jump forward
Sleep 33
SendInput {up up}{right up}
Sleep 33 ; wait for 2 frames before starting attack input
SendInput {down down} ; start qcb (Down)
Sleep 33
SendInput {left down} ; continue qcb (Down Left)
Sleep 33
SendInput {down up} ; continue qcb (Left)
Sleep 33
SendInput {left up} ; stop qcb
Sleep 17
SendInput {b down} ; Cannon Strike
Sleep 17
SendInput {b up}
Sleep 800 ; wait until the frame to start next attack
SendInput {down down}{h down} ; MP
Sleep 33
SendInput {h up} ; release MP but keep Down Arrow held to buffer next attack (very important)
Sleep 200 ; wait until hitstop is over
SendInput {left down} ; buffer qcf (Cammy now faces left) - Down and Left are both held now
Sleep 33
SendInput {down up} ; continue qcf - release Down (only Left is held now)
Sleep 33
SendInput {left up} ; end qcf - release Up
Sleep 17 ; 1 frame is enough for Spiral Arrow to come out here
SendInput {b down} ; Spiral Arrow
Sleep 17
SendInput {b up} ; release Spiral Arrow's input & prepare to mash Critical Art
===========
Ryu's trial #10 (requires standing close to CPU's Ryu, also CPU's Ryu must stand up right)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 700
SendInput {right down}
Sleep 200
SendInput {right up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 33
SendInput {m down}{j down}
Sleep 33
SendInput {m up}{j up}
Sleep 1200
SendInput {left down}{m down}
Sleep 33
SendInput {left up}{m up}
Sleep 1000
SendInput {b down}
Sleep 17
SendInput {b up}
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 17
SendInput {b down}
Sleep 17
=======
Birdie #6
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 533
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 500
SendInput {m down}
Sleep 33
Sendinput {m up}
Sleep 733
SendInput {g down}
Sleep 33
SendInput {g up}
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {k down}
Sleep 33
SendInput {k up}
==========
Ken's #7
SendInput {down down}{n down}
Sleep 33
SendInput {n up}
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 200
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1000
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 300
SendInput {m down}
Sleep 33
SendInput {m up}
==========
Ken's #9 (hold down before pressing script button)
SendInput {down down}{j down}
Sleep 33
SendInput {j up}
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {g down}
Sleep 33
SendInput {g up}
Sleep 1000
SendInput {right down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {right down}
Sleep 17
SendInput {right up}
Sleep 200
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {< down}
Sleep 33
SendInput {< up}
=======
Ken's #10
SendInput {left down}
Sleep 50
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 200
SendInput {h down}{n down}
Sleep 33
SendInput {h up}{n up}
Sleep 583
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}{left up}
Sleep 300
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 200
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 800
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 33
======
Chunli's #3
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 600
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 400
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 400
SendInput {b down}
Sleep 33
SendInput {b up}
Sleep 133
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {n down}{m down}
Sleep 17
SendInput {n up}{m up}
=======
Chunli #8
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 550
SendInput {m down}{down down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {down up}{j up}
Sleep 200
SendInput {m down}{j down}
Sleep 33
SendInput {m up}{j up}{left down}
Sleep 950
SendInput {j down}
Sleep 17
SendInput {j up}
Sleep 400
SendInput {right down}{k down}
Sleep 17
SendInput {right up}{k up}
Sleep 33
SendInput {left up}
Sleep 500
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {< down}
Sleep 33
SendInput {< up}
========
Chunli's #10 (need to mash CA during a few active frame of her thunder kicks)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 300
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1200
SendInput {right down}{m down}
Sleep 33
SendInput {right up}{m up}
Sleep 800
SendInput {down down}{g down}
Sleep 33
SendInput {g up}
Sleep 300
SendInput {n down}
Sleep 17
SendInput {n up}{down up}
Sleep 500
SendInput {g down}
Sleep 33
SendInput {g up}
Sleep 250
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {b down}
Sleep 33
SendInput {b up}
==========
R.Mika's #10
SendInput {m down}
Sleep 500
SendInput {m up}{down down}
Sleep 700
SendInput {j down}
Sleep 33
SendInput {j up}{down up}
Sleep 500
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 800
SendInput {b down}
Sleep 17
SendInput {b up}
Sleep 300
SendInput {j down}
Sleep 33
SendInput {j up}
=======
Rashid's #9 p1 (corner)
SendInput {m down}
Sleep 33
SendInput {m up}{right down}
Sleep 1100
SendInput {h down}
Sleep 100
SendInput {right up}{h up}
Sleep 33
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {m down}{n down}
Sleep 33
SendInput {m up}{n up}
========
Rashid's #10
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 700
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {m down}{j down}
Sleep 33
SendInput {m up}{j up}
Sleep 1200
SendInput {left down}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {left up}
Sleep 500
SendInput {down down}{h down}{n down}
Sleep 33
SendInput {down up}{h up}{n up}
Sleep 300
SendInput {b down}
Sleep 33
SendInput {b up}
========
R.Mika's #9
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 450
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 83
SendInput {left down}
Sleep 100
SendInput {j down}{m down}
Sleep 850
SendInput {j up}{m up}
Sleep 550
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 300
SendInput {h down}
Sleep 33
SendInput {h up}{left up}
Sleep 1000
SendInput {m down}
Sleep 500
SendInput {m up}
=========
SPD
SendInput {right down}
Sleep 17
SendInput {down down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {left down}
Sleep 17
SendInput {down up}
Sleep 17
SendInput {up down}
Sleep 17
SendInput {left up}
Sleep 17
SendInput {right down}
Sleep 17
SendInput {up up}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {h down}
Sleep 17
SendInput {h up}
=========
Zangief's CA
SendInput {right down}
Sleep 17
SendInput {down down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {left down}
Sleep 17
SendInput {down up}
Sleep 17
SendInput {up down}
Sleep 17
SendInput {left up}
Sleep 17
SendInput {right down}
Sleep 17
SendInput {up up}
Sleep 17
SendInput {down down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {left down}
Sleep 17
SendInput {down up}
Sleep 17
SendInput {up down}
Sleep 17
SendInput {left up}
Sleep 17
SendInput {up up}
Sleep 17
SendInput {h down}
Sleep 17
SendInput {h up}
========
Zangief's #6
SendInput {up down}{right down}
Sleep 33
SendInput {up up}{right up}
Sleep 33
SendInput {down down}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 500
SendInput {h down}
Sleep 33
SendInput {h up}{down up}
SendInput {right down}
Sleep 33
SendInput {down down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {up down}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {up up}
Sleep 33
SendInput {down down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {up down}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {up up}
Sleep 33
SendInput {h down}
Sleep 33
SendInput {h up}
==========
Zangief #10
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1200
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 300
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 1200
SendInput {right down}{j down}
Sleep 33
SendInput {right up}{j up}
Sleep 650
SendInput {down down}{h down}
Sleep 33
SendInput {down up}{h up}
Sleep 300
SendInput {j down}{m down}
Sleep 2000 ; important: must hold enough 2 seconds to link with the aerial spd
SendInput {j up}{m up}
Sleep 900
SendInput {up down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {up up}
Sleep 33
SendInput {down down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {up down}
Sleep 33
SendInput {left up}
Sleep 17
SendInput {up up}
Sleep 17
SendInput {k down}
Sleep 17
SendInput {k up}
========
Yoga flame
SendInput {right down}
Sleep 17
SendInput {down down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {left down}
Sleep 17
SendInput {down up}
Sleep 17
SendInput {left up}
Sleep 17
SendInput {h down}{g down}
Sleep 17
SendInput {h up}{g up}
========
Nash's #7 (need to mash CA at the end)
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 500
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 333
SendInput {b down}
Sleep 33
SendInput {b up}
Sleep 100
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 600
SendInput {down down}{g down}
Sleep 33
SendInput {g up}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {b down}
Sleep 33
SendInput {b up}
=========
Nash's #8 (need to mash SRK motion for last atk)
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 200
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 17
SendInput {j down}
Sleep 17
SendInput {j up}
Sleep 300
SendInput {m down}{j down}
Sleep 33
SendInput {m up}{j up}
Sleep 600
SendInput {down down}{j down}
Sleep 33
SendInput {down up}{j up}
Sleep 650
SendInput {right down}{n down}
Sleep 33
SendInput {right up}{n up}
=======
Nash's #10 (need to mash CA at the end)
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 800
SendInput {down down}{j down}
Sleep 33
SendInput {down up}{j up}
Sleep 100
SendInput {right down}{j down}{m down}
Sleep 33
SendInput {right up}{j up}{m up}
Sleep 900
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 350
SendInput {down down}{h down}
Sleep 33
SendInput {down up}{h up}
Sleep 200
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 17
SendInput {b down}
Sleep 17
SendInput {b up}
Sleep 300
=========
Fang's #5 (Stand not too close, but not too far from opponent before activating. May need to retry a few times)
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 33
SendInput {right down}
Sleep 17
SendInput {down down}{right up}
Sleep 17
SendInput {down up}{right down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {b down}
Sleep 17
SendInput {b up}
Sleep 33
SendInput {left down}{down down}
Sleep 750
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 100
SendInput {down up}{right down}{g down}
Sleep 17
SendInput {right up}{g up}{left up}
=========
Fang's #10 (need to mash CA)
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 800
SendInput {down down}{right down}{j down}
Sleep 33
SendInput {down up}{right up}{j up}
Sleep 200
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 900
SendInput {m down}
Sleep 33
SendInput {m up}{down down}{left down}
Sleep 900
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 300
SendInput {down up}{right down}{g down}
Sleep 33
SendInput {right up}{g up}{left up}
========
M.Bison's #9 (hold Down at Ex Psycho Inferno, then press Up + macro K after 1/2 second)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 100
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1200
SendInput {down down}{right down}{j down}
Sleep 33
SendInput {right up}{j up}{left down}
Sleep 850
SendInput {h down}
Sleep 33
SendInput {h up}{down up}
Sleep 300
SendInput {right down}{g down}
Sleep 33
SendInput {right up}{g up}{left up}
Sleep 300
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 17
SendInput {k down}
Sleep 17
SendInput {k up}
=========
M.Bison's #10 (need to mash CA at the end)
SendInput {down down}{right down}{j down}
Sleep 33
SendInput {down up}{right up}{j up}
Sleep 900
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 100
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1200
SendInput {m down}
Sleep 33
SendInput {m up}{down down}{left down}
Sleep 600
SendInput {h down}
Sleep 33
SendInput {h up}{down up}
Sleep 300
SendInput {b down}{right down}
Sleep 33
SendInput {b up}{right up}{left up}
==========
Kolin's #5 (1st half)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 700
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 300
SendInput {g down}
Sleep 33
SendInput {g up}
Sleep 33
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 200
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 33
======
Kolin's #6 (need to mash srk motion for last atk)
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 900
SendInput {b down}
Sleep 33
SendInput {b up}
Sleep 33
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
========
Kolin's #8 (1st half)
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 483
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 700
SendInput {b down}
Sleep 33
SendInput {b up}
======
Kolin's #9 (Need to stand close enough to Ryu, but not too close. May need to retry a few times.)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 633
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 350
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 300
SendInput {h down}{n down}
Sleep 33
SendInput {h up}{n up}
Sleep 400
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 700
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 300
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {b down}{n down}
Sleep 33
SendInput {b up}{n up}
Sleep 200
SendInput {h down}
Sleep 33
SendInput {h up}
========
Balrog's #4
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 550
SendInput {m down}
Sleep 33
SendInput {m up}{down down}{left down}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 300
SendInput {up down}{m down}
Sleep 33
SendInput {up up}{m up}{down up}
Sleep 1000
SendInput {right down}{k down}
Sleep 33
SendInput {right up}{k up}{left up}
========
Balrog's #10 (need to mash CA at the end)
SendInput {down down}{j down}
Sleep 33
SendInput {down up}{j up}
Sleep 300
SendInput {m down}{j down}
Sleep 33
SendInput {m up}{j up}{left down}{down down}{k down}
Sleep 1300
SendInput {down up}
Sleep 33
SendInput {k up}
Sleep 1000
SendInput {right down}{g down}
Sleep 33
SendInput {g up}{left up}
Sleep 350
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 350
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 350
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}{right up}
=========
Balrog's #9
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 450
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {n down}
Sleep 33
SendInput {n up}{down down}
Sleep 200
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1000
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 300
SendInput {up down}{n down}
Sleep 33
SendInput {up up}{n up}{down up}
Sleep 300
SendInput {right down}{n down}
Sleep 33
SendInput {n up}
Sleep 300
SendInput {n down}
Sleep 33
SendInput {n up}{right up}
Sleep 700
SendInput {h down}{n down}
Sleep 33
SendInput {h up}{n up}
Sleep 300
SendInput {n down}
Sleep 33
SendInput {n up}
=======
Urien's #5
SendInput {j down}
Sleep 33
SendInput {j up}{down down}{left down} ; Start buffering 2 charge moves
Sleep 800
SendInput {up down}{k down}
Sleep 33
SendInput {up up}{k up}{down up}
Sleep 900
SendInput {right down}{< down}
Sleep 33
SendInput {right up}{< up}{left up}
========
Urien's #9
SendInput {up down}
Sleep 33
SendInput {up up}{down down}{left down}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 400
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 1050
SendInput {up down}{k down}
Sleep 33
SendInput {up up}{k up}{down up}
Sleep 900
SendInput {right down}{< down}
Sleep 33
SendInput {right up}{< up}{left up}
Sleep 200
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1100
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {h down}{j down}
Sleep 33
SendInput {h up}{j up}
Sleep 1000
SendInput {m down}
Sleep 500
SendInput {m up}
========
Urien's #10 (need to mash CA at the end)
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 900
SendInput {left down}{m down}
Sleep 33
SendInput {left up}{m up}
Sleep 300
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1200
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 500
SendInput {right down}{h down}
Sleep 33
SendInput {right up}{h up}
Sleep 700
SendInput {down down}{j down}
Sleep 33
SendInput {down up}{j up}
Sleep 500
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}{left down}
Sleep 800
SendInput {right down}{m down}
Sleep 33
SendInput {right up}{m up}{left up}
========
Urien's #8
SendInput {down down}{h down}
Sleep 33
SendInput {h up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {k down}
Sleep 33
SendInput {k up}
Sleep 500
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}{left down}
Sleep 1000
SendInput {right down}{b down}
Sleep 33
SendInput {right up}{b up}{left up}
Sleep 33
SendInput {down down}
Sleep 800
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 500
SendInput {< down}{up down}
Sleep 33
SendInput {< up}{up up}{down up}
=======
Vega's #10 (need to mash CA at the end - better done with qcb)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 800
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 100
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 400
SendInput {down down}{g down}
Sleep 33
SendInput {down up}{g up}
Sleep 100
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
========
Vega's #8
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 500
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 200
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 300
SendInput {b down}
Sleep 33
SendInput {b up}
Sleep 383
SendInput {g down}
Sleep 33
SendInput {g up}
Sleep 17
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 17
SendInput {b down}
Sleep 17
SendInput {b up}
Syntax explanation:
- SendInput {key_x down} = start holding key_x
- Sleep xxx = wait for xxx miliseconds (17 for 1 frame, 33 for 2 frames, etc.)
Note: For most button presses, the delay will be 2 frames (33ms). This is slow enough for inputs to come out consistently. You only use 1 frame wait time for some specific attacks (e.g. Karin's instant-frame Tenko).
- SendInput {key_x up} = release key_x
=========
Karin's trial #6
SendInput {up down} ; press and hold Up Arrow key (start jumping)
Sleep 550 ; wait until the exact frame before pressing HK
SendInput {up up}{m down} ; release arrow key and hold HK key
Sleep 33 ; wait for 2 frames
SendInput {m up} ; release HK key
Sleep 500 ; wait before starting next input (including landing time & hitstop)
SendInput {down down}{n down} ; start cr.MK
Sleep 33 ; wait for 2 frames
SendInput {down up}{n up} ; release cr.MK keys
Sleep 167 ; wait until hitstop is over (so that the next input can be activated)
SendInput {down down} ; start qcf motion - press & hold Down
Sleep 33 ; wait for 2 frames
SendInput {right down} ; continue qcf - press & hold Right (at this point it becomes Down Right)
Sleep 33 ; wait for 2 frames
SendInput {down up} ; release Down (now only Right key are still held)
Sleep 33 ; wait for 2 frames
SendInput {right up} ; release Right
Sleep 33 ; wait for 2 frames
SendInput {m down} ; press & hold HK (start Karin's command dash)
Sleep 17 ; wait for 1 frame (this is to ensure instant-frame Tenko)
SendInput {m up} ; release HK (stop input for command dash)
Sleep 17 ; wait for 1 frame
SendInput {j down} ; press & hold HP (instant-frame Tenko is activated here)
Sleep 33 ; wait for 2 frame
SendInput {j up} ; release HP
Sleep 566 ; wait for Ryu to fall until the exact moment to activate Orochi
SendInput {down down} ; start qcf motion - press & hold Down
Sleep 33 ; wait for 2 frames
SendInput {right down} ; continue qcf - press & hold Right while Down is being held
Sleep 33 ; wait for 2 frames
SendInput {down up} ; continue qcf - release Down (only Right is held at this point)
Sleep 33 ; wait for 2 frames
SendInput {right up} ; end qcf - release Right
Sleep 33 ; wait for 2 frames
SendInput {m down} ; start command dash
Sleep 33 ; wait for 2 frames
SendInput {m up} ; end command dash input
Sleep 33 ; wait for 2 frames
SendInput {j down}{down down} ; activate Orochi
Sleep 33 ; wait for 2 frames
SendInput {j up}{down up} ; release Orochi's input
===========
Cammy trial #10
SendInput {m down} ; HK
Sleep 33
SendInput {m up}
Sleep 400 ; wait until hitstop is over
SendInput {m down}{j down} ; V-trigger
Sleep 33
SendInput {m up}{j up}
Sleep 800 ; wait for V-trigger animation to finish
SendInput {up down}{right down} ; jump forward
Sleep 33
SendInput {up up}{right up}
Sleep 33 ; wait for 2 frames before starting attack input
SendInput {down down} ; start qcb (Down)
Sleep 33
SendInput {left down} ; continue qcb (Down Left)
Sleep 33
SendInput {down up} ; continue qcb (Left)
Sleep 33
SendInput {left up} ; stop qcb
Sleep 17
SendInput {b down} ; Cannon Strike
Sleep 17
SendInput {b up}
Sleep 800 ; wait until the frame to start next attack
SendInput {down down}{h down} ; MP
Sleep 33
SendInput {h up} ; release MP but keep Down Arrow held to buffer next attack (very important)
Sleep 200 ; wait until hitstop is over
SendInput {left down} ; buffer qcf (Cammy now faces left) - Down and Left are both held now
Sleep 33
SendInput {down up} ; continue qcf - release Down (only Left is held now)
Sleep 33
SendInput {left up} ; end qcf - release Up
Sleep 17 ; 1 frame is enough for Spiral Arrow to come out here
SendInput {b down} ; Spiral Arrow
Sleep 17
SendInput {b up} ; release Spiral Arrow's input & prepare to mash Critical Art
===========
Ryu's trial #10 (requires standing close to CPU's Ryu, also CPU's Ryu must stand up right)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 700
SendInput {right down}
Sleep 200
SendInput {right up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 33
SendInput {m down}{j down}
Sleep 33
SendInput {m up}{j up}
Sleep 1200
SendInput {left down}{m down}
Sleep 33
SendInput {left up}{m up}
Sleep 1000
SendInput {b down}
Sleep 17
SendInput {b up}
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 17
SendInput {b down}
Sleep 17
=======
Birdie #6
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 533
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 500
SendInput {m down}
Sleep 33
Sendinput {m up}
Sleep 733
SendInput {g down}
Sleep 33
SendInput {g up}
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {k down}
Sleep 33
SendInput {k up}
==========
Ken's #7
SendInput {down down}{n down}
Sleep 33
SendInput {n up}
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 200
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1000
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 300
SendInput {m down}
Sleep 33
SendInput {m up}
==========
Ken's #9 (hold down before pressing script button)
SendInput {down down}{j down}
Sleep 33
SendInput {j up}
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {g down}
Sleep 33
SendInput {g up}
Sleep 1000
SendInput {right down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {right down}
Sleep 17
SendInput {right up}
Sleep 200
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {< down}
Sleep 33
SendInput {< up}
=======
Ken's #10
SendInput {left down}
Sleep 50
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 200
SendInput {h down}{n down}
Sleep 33
SendInput {h up}{n up}
Sleep 583
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}{left up}
Sleep 300
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 200
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 800
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 33
======
Chunli's #3
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 600
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 400
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 400
SendInput {b down}
Sleep 33
SendInput {b up}
Sleep 133
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {n down}{m down}
Sleep 17
SendInput {n up}{m up}
=======
Chunli #8
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 550
SendInput {m down}{down down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {down up}{j up}
Sleep 200
SendInput {m down}{j down}
Sleep 33
SendInput {m up}{j up}{left down}
Sleep 950
SendInput {j down}
Sleep 17
SendInput {j up}
Sleep 400
SendInput {right down}{k down}
Sleep 17
SendInput {right up}{k up}
Sleep 33
SendInput {left up}
Sleep 500
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {< down}
Sleep 33
SendInput {< up}
========
Chunli's #10 (need to mash CA during a few active frame of her thunder kicks)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 300
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1200
SendInput {right down}{m down}
Sleep 33
SendInput {right up}{m up}
Sleep 800
SendInput {down down}{g down}
Sleep 33
SendInput {g up}
Sleep 300
SendInput {n down}
Sleep 17
SendInput {n up}{down up}
Sleep 500
SendInput {g down}
Sleep 33
SendInput {g up}
Sleep 250
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {b down}
Sleep 33
SendInput {b up}
==========
R.Mika's #10
SendInput {m down}
Sleep 500
SendInput {m up}{down down}
Sleep 700
SendInput {j down}
Sleep 33
SendInput {j up}{down up}
Sleep 500
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 800
SendInput {b down}
Sleep 17
SendInput {b up}
Sleep 300
SendInput {j down}
Sleep 33
SendInput {j up}
=======
Rashid's #9 p1 (corner)
SendInput {m down}
Sleep 33
SendInput {m up}{right down}
Sleep 1100
SendInput {h down}
Sleep 100
SendInput {right up}{h up}
Sleep 33
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {m down}{n down}
Sleep 33
SendInput {m up}{n up}
========
Rashid's #10
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 700
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {m down}{j down}
Sleep 33
SendInput {m up}{j up}
Sleep 1200
SendInput {left down}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {left up}
Sleep 500
SendInput {down down}{h down}{n down}
Sleep 33
SendInput {down up}{h up}{n up}
Sleep 300
SendInput {b down}
Sleep 33
SendInput {b up}
========
R.Mika's #9
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 450
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 83
SendInput {left down}
Sleep 100
SendInput {j down}{m down}
Sleep 850
SendInput {j up}{m up}
Sleep 550
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 300
SendInput {h down}
Sleep 33
SendInput {h up}{left up}
Sleep 1000
SendInput {m down}
Sleep 500
SendInput {m up}
=========
SPD
SendInput {right down}
Sleep 17
SendInput {down down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {left down}
Sleep 17
SendInput {down up}
Sleep 17
SendInput {up down}
Sleep 17
SendInput {left up}
Sleep 17
SendInput {right down}
Sleep 17
SendInput {up up}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {h down}
Sleep 17
SendInput {h up}
=========
Zangief's CA
SendInput {right down}
Sleep 17
SendInput {down down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {left down}
Sleep 17
SendInput {down up}
Sleep 17
SendInput {up down}
Sleep 17
SendInput {left up}
Sleep 17
SendInput {right down}
Sleep 17
SendInput {up up}
Sleep 17
SendInput {down down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {left down}
Sleep 17
SendInput {down up}
Sleep 17
SendInput {up down}
Sleep 17
SendInput {left up}
Sleep 17
SendInput {up up}
Sleep 17
SendInput {h down}
Sleep 17
SendInput {h up}
========
Zangief's #6
SendInput {up down}{right down}
Sleep 33
SendInput {up up}{right up}
Sleep 33
SendInput {down down}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 500
SendInput {h down}
Sleep 33
SendInput {h up}{down up}
SendInput {right down}
Sleep 33
SendInput {down down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {up down}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {up up}
Sleep 33
SendInput {down down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {up down}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {up up}
Sleep 33
SendInput {h down}
Sleep 33
SendInput {h up}
==========
Zangief #10
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1200
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 300
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 1200
SendInput {right down}{j down}
Sleep 33
SendInput {right up}{j up}
Sleep 650
SendInput {down down}{h down}
Sleep 33
SendInput {down up}{h up}
Sleep 300
SendInput {j down}{m down}
Sleep 2000 ; important: must hold enough 2 seconds to link with the aerial spd
SendInput {j up}{m up}
Sleep 900
SendInput {up down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {up up}
Sleep 33
SendInput {down down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {up down}
Sleep 33
SendInput {left up}
Sleep 17
SendInput {up up}
Sleep 17
SendInput {k down}
Sleep 17
SendInput {k up}
========
Yoga flame
SendInput {right down}
Sleep 17
SendInput {down down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {left down}
Sleep 17
SendInput {down up}
Sleep 17
SendInput {left up}
Sleep 17
SendInput {h down}{g down}
Sleep 17
SendInput {h up}{g up}
========
Nash's #7 (need to mash CA at the end)
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 500
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 333
SendInput {b down}
Sleep 33
SendInput {b up}
Sleep 100
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 600
SendInput {down down}{g down}
Sleep 33
SendInput {g up}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {b down}
Sleep 33
SendInput {b up}
=========
Nash's #8 (need to mash SRK motion for last atk)
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 200
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 17
SendInput {j down}
Sleep 17
SendInput {j up}
Sleep 300
SendInput {m down}{j down}
Sleep 33
SendInput {m up}{j up}
Sleep 600
SendInput {down down}{j down}
Sleep 33
SendInput {down up}{j up}
Sleep 650
SendInput {right down}{n down}
Sleep 33
SendInput {right up}{n up}
=======
Nash's #10 (need to mash CA at the end)
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 800
SendInput {down down}{j down}
Sleep 33
SendInput {down up}{j up}
Sleep 100
SendInput {right down}{j down}{m down}
Sleep 33
SendInput {right up}{j up}{m up}
Sleep 900
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 350
SendInput {down down}{h down}
Sleep 33
SendInput {down up}{h up}
Sleep 200
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 17
SendInput {b down}
Sleep 17
SendInput {b up}
Sleep 300
=========
Fang's #5 (Stand not too close, but not too far from opponent before activating. May need to retry a few times)
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 33
SendInput {right down}
Sleep 17
SendInput {down down}{right up}
Sleep 17
SendInput {down up}{right down}
Sleep 17
SendInput {right up}
Sleep 17
SendInput {b down}
Sleep 17
SendInput {b up}
Sleep 33
SendInput {left down}{down down}
Sleep 750
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 100
SendInput {down up}{right down}{g down}
Sleep 17
SendInput {right up}{g up}{left up}
=========
Fang's #10 (need to mash CA)
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 800
SendInput {down down}{right down}{j down}
Sleep 33
SendInput {down up}{right up}{j up}
Sleep 200
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 900
SendInput {m down}
Sleep 33
SendInput {m up}{down down}{left down}
Sleep 900
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 300
SendInput {down up}{right down}{g down}
Sleep 33
SendInput {right up}{g up}{left up}
========
M.Bison's #9 (hold Down at Ex Psycho Inferno, then press Up + macro K after 1/2 second)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 100
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1200
SendInput {down down}{right down}{j down}
Sleep 33
SendInput {right up}{j up}{left down}
Sleep 850
SendInput {h down}
Sleep 33
SendInput {h up}{down up}
Sleep 300
SendInput {right down}{g down}
Sleep 33
SendInput {right up}{g up}{left up}
Sleep 300
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 17
SendInput {k down}
Sleep 17
SendInput {k up}
=========
M.Bison's #10 (need to mash CA at the end)
SendInput {down down}{right down}{j down}
Sleep 33
SendInput {down up}{right up}{j up}
Sleep 900
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 100
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1200
SendInput {m down}
Sleep 33
SendInput {m up}{down down}{left down}
Sleep 600
SendInput {h down}
Sleep 33
SendInput {h up}{down up}
Sleep 300
SendInput {b down}{right down}
Sleep 33
SendInput {b up}{right up}{left up}
==========
Kolin's #5 (1st half)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 700
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 300
SendInput {g down}
Sleep 33
SendInput {g up}
Sleep 33
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 200
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 33
======
Kolin's #6 (need to mash srk motion for last atk)
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 900
SendInput {b down}
Sleep 33
SendInput {b up}
Sleep 33
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
========
Kolin's #8 (1st half)
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 483
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 700
SendInput {b down}
Sleep 33
SendInput {b up}
======
Kolin's #9 (Need to stand close enough to Ryu, but not too close. May need to retry a few times.)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 633
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 350
SendInput {n down}
Sleep 33
SendInput {n up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 300
SendInput {h down}{n down}
Sleep 33
SendInput {h up}{n up}
Sleep 400
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 700
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {right up}
Sleep 300
SendInput {down down}
Sleep 33
SendInput {left down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {left up}
Sleep 33
SendInput {b down}{n down}
Sleep 33
SendInput {b up}{n up}
Sleep 200
SendInput {h down}
Sleep 33
SendInput {h up}
========
Balrog's #4
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 550
SendInput {m down}
Sleep 33
SendInput {m up}{down down}{left down}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 300
SendInput {up down}{m down}
Sleep 33
SendInput {up up}{m up}{down up}
Sleep 1000
SendInput {right down}{k down}
Sleep 33
SendInput {right up}{k up}{left up}
========
Balrog's #10 (need to mash CA at the end)
SendInput {down down}{j down}
Sleep 33
SendInput {down up}{j up}
Sleep 300
SendInput {m down}{j down}
Sleep 33
SendInput {m up}{j up}{left down}{down down}{k down}
Sleep 1300
SendInput {down up}
Sleep 33
SendInput {k up}
Sleep 1000
SendInput {right down}{g down}
Sleep 33
SendInput {g up}{left up}
Sleep 350
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 350
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 350
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}{right up}
=========
Balrog's #9
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 450
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {n down}
Sleep 33
SendInput {n up}{down down}
Sleep 200
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1000
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 300
SendInput {up down}{n down}
Sleep 33
SendInput {up up}{n up}{down up}
Sleep 300
SendInput {right down}{n down}
Sleep 33
SendInput {n up}
Sleep 300
SendInput {n down}
Sleep 33
SendInput {n up}{right up}
Sleep 700
SendInput {h down}{n down}
Sleep 33
SendInput {h up}{n up}
Sleep 300
SendInput {n down}
Sleep 33
SendInput {n up}
=======
Urien's #5
SendInput {j down}
Sleep 33
SendInput {j up}{down down}{left down} ; Start buffering 2 charge moves
Sleep 800
SendInput {up down}{k down}
Sleep 33
SendInput {up up}{k up}{down up}
Sleep 900
SendInput {right down}{< down}
Sleep 33
SendInput {right up}{< up}{left up}
========
Urien's #9
SendInput {up down}
Sleep 33
SendInput {up up}{down down}{left down}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 400
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 1050
SendInput {up down}{k down}
Sleep 33
SendInput {up up}{k up}{down up}
Sleep 900
SendInput {right down}{< down}
Sleep 33
SendInput {right up}{< up}{left up}
Sleep 200
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1100
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {h down}{j down}
Sleep 33
SendInput {h up}{j up}
Sleep 1000
SendInput {m down}
Sleep 500
SendInput {m up}
========
Urien's #10 (need to mash CA at the end)
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 900
SendInput {left down}{m down}
Sleep 33
SendInput {left up}{m up}
Sleep 300
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
Sleep 1200
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 500
SendInput {right down}{h down}
Sleep 33
SendInput {right up}{h up}
Sleep 700
SendInput {down down}{j down}
Sleep 33
SendInput {down up}{j up}
Sleep 500
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {j down}
Sleep 33
SendInput {j up}{left down}
Sleep 800
SendInput {right down}{m down}
Sleep 33
SendInput {right up}{m up}{left up}
========
Urien's #8
SendInput {down down}{h down}
Sleep 33
SendInput {h up}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {k down}
Sleep 33
SendInput {k up}
Sleep 500
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}{left down}
Sleep 1000
SendInput {right down}{b down}
Sleep 33
SendInput {right up}{b up}{left up}
Sleep 33
SendInput {down down}
Sleep 800
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 500
SendInput {< down}{up down}
Sleep 33
SendInput {< up}{up up}{down up}
=======
Vega's #10 (need to mash CA at the end - better done with qcb)
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 800
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 100
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 400
SendInput {down down}{g down}
Sleep 33
SendInput {down up}{g up}
Sleep 100
SendInput {j down}{m down}
Sleep 33
SendInput {j up}{m up}
========
Vega's #8
SendInput {up down}
Sleep 33
SendInput {up up}
Sleep 500
SendInput {m down}
Sleep 33
SendInput {m up}
Sleep 500
SendInput {j down}
Sleep 33
SendInput {j up}
Sleep 200
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 33
SendInput {h down}
Sleep 33
SendInput {h up}
Sleep 300
SendInput {b down}
Sleep 33
SendInput {b up}
Sleep 383
SendInput {g down}
Sleep 33
SendInput {g up}
Sleep 17
SendInput {down down}
Sleep 33
SendInput {right down}
Sleep 33
SendInput {down up}
Sleep 33
SendInput {right up}
Sleep 17
SendInput {b down}
Sleep 17
SendInput {b up}
ัthank you so much ,. i wonder how do you know how long for sleep time of waiting> such as in Zangief #10 you worte Sleep 2000 ; important: must hold enough 2 seconds to link with the aerial spd SendInput {j up}{m up} Sleep 900 how can you know that it must be 2000 or 900 thank you so much
ReplyDeleteThis guide was helpful, I used AHK to clear the last of my SFV trials (Guile #9 and Akuma #10). Here are the two scripts if anyone wants them:
ReplyDelete>https://pastebin.com/7M5EHZPM